Undergraduate Works
Meowchine Mayhem: Cat O' War
DigiPen Game Awards Singapore 2015 Grand Prize
An isometric view 3D action shooter that allows player to have a rotational loadout that is controlled with the mouse cursor; also... Cat Themed!
Roles and Responsibilities (Team of 5)
Game and Level Design
Roles and Responsibilities (Team of 5)
Game and Level Design
- Lead the game idea and decided on game mechanics and systems
- Co-designed weapons and traps with the team
- Created level segments of different elements and difficulty for the game's random level generation
- Programmed and integrated sound effects for menus and gameplay interactions
- Participated with the team's voice recording session and provided voice dialogues
- Sourced and edited music and sound effects from campus's audio library
Michezo
3D on-rails shooter that features tribal themes and a world with voxel-based graphics
Roles and Responsibilities (Team of 5)
Game Design
Roles and Responsibilities (Team of 5)
Game Design
- Co-designed core idea and game narrative with the team
- Co-designed enemies and difficulty progression
- Developed game tool and systems for level designers: Enemy waypoints, spawning system, on-rails node-based movement
- Developed several game functions: shooting, camera system, health system for both player and enemies, power abilities
- Developed in-game interface and several shaders for visual feedback
- Lead and coordinated with the team using Agile development model
- Enable communications in the team, raising blockers and identifying dependencies between design, art and code
Avalice: Heart of Gold
RPG vertical slice that demonstrates real-time turn based combat and combo system
Roles and Responsibilities (Team of 3)
Game Design
Roles and Responsibilities (Team of 3)
Game Design
- Designed the in-game HUD
- Co-designed the combat system
- Developed the game's core mechanics, health system and menu transitions
- Developed in-game visual feedback to indicate player actions
Attraction Gun
3D platforming game based on a gun that attracts player to specific object platforms
Roles and Responsibilities (Team of 4)
Game Design
Roles and Responsibilities (Team of 4)
Game Design
- Crafted a level of advanced difficulty (based on game mechanics) using Unreal 4 including placing colliders, visual scripting of events and environmental texturing
- Co-designed the main mechanics and level metrics with the team