Hey everyone... so a lot of you readers would be using Unity in a lot of your indie games and you've always wanted to achieve a certain visual feedback or effect. Many of the times, we are not equipped with enough technical knowledge to script certain complex shaders (neither might it be easy to find via Google). The following is a non-exhaustive list of what I ever came across:
Shaders Laboratory - Link Very great place to learn how use their shaders with their shader code provided to you right there. They have a full blown YouTube playlist right here at their channel if you'll want to look at their frequently updated cool stuff. They deal mainly with 3D effects. - UV Rotation, Wireframe, Dissolve, Outline - Fog, Mosaic, Noise and even Oil Painting! Minions Art - Link They are making a cat game! Besides that, do support their Patreon if you can afford the extra cash. It'd be especially useful for 3D modelers with them providing their assets and stuff. Other than that, there are a couple of free shader source code they've used for their games: - Toon Lit Dissolve - Particles Alpha Blended Mask - Particles Additive Mask Andrii Indie Developer - Link 2 really useful shaders there, do donate if you could spare the extra penny. - Light Rays 2D - Pixelate Ryan Nielson - Link 2D Outline Shader! Prolly something that may people might need. He also has a couple more on his site and teaches about 2D graphical optimization in Unity. Bonus 2D Jelly Shader Project - Link An abandoned project but it has an extensive guide and demo project on its pretty sophisticated Jelly Shaders inside. Worth a look if you're looking to make that jiggly game you've always wanted. Ciao~! Do comment if you've something to share! All resources above are rightfully owned by their creators and if you may benefit from their stuff, do credit them or donate to them (if available).
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