I enable good games to be viable, lasting experiences.
Heartfelt thanks for browsing my profile and blog site. I am a multi-disciplinary game designer with 2+ years of work experience at both game publishing and development sectors; participated and shipped a handful of mobile titles under both corporate and indie identities. I specialize in Live Operations and Market Analysis, particularly for GaaS (Games as a Service). My fluent languages are English and Chinese. Do connect with me on any social networks available or you can quickly consult me via e-mail: [email protected] - Have an awesome stay!
You may download either versions of my latest résumé and portfolio below:
You may download either versions of my latest résumé and portfolio below:
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Working experience |
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Game Analyst - Tencent Games (Interactive Entertainment Group)
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May 2018 - Present
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- Game Evaluation
- Improvisational Game Design
- Market and Trend Analysis
- Business Partnerships
Game Designer - goGame Singapore (A subsidiary of SEGA)
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January 2016 - February 2018
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- Live Operations (Games as a Service)
- Monetization & Advertisement Placement Design
- Data Analysis (Tutorial Completion, Retention & Monetization)
- Culturalization-focused Improvisational Game Design
- Game Systems and Game Economy
- Game Evaluation for Regional Publishing Viability
- Usability Testing
Game Design and Technical Intern - PlayFury Singapore
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April 2014 - September 2014
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- Windows Presentation Foundation (WPF) Research
- Monetization Design for 1 Mobile Game Title
- Gameplay Balance for 1 Mobile Game Title
Independent Developer (Indie)
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Up to 6 Effort Months (Various Teams)
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- Client (Front-end) Game Programming with Game Engines
- Systems and Gameplay Design
- Research & Content Resourcing
- Social Network Services Plug-ins Integration
- Mobile Game Publishing
Accolades
- Online Jury - 14th International Mobile Gaming Awards Global
- Online Jury - 2nd International Mobile Gaming Awards SEA
- DBS Game Jam 2015 - Jammer's Choice Award (Highest Popularity Votes)
- DigiPen Game Awards Singapore 2015 - Grand Prize
Academic Qualifications |
View works |
Bachelor of Arts in Game Design
Dean's List (2013 - 2015), Grade Point Average of above 3.5/4.0 DigiPen Institute of Technology Singapore |
2013 - 2016 (4 Years)
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Specialist Diploma in Game Development
Design & Art Track Nanyang Polytechnic |
2013 - 2013 (1 Year)
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Diploma in Game & Entertainment Technology
Temasek Polytechnic |
2008 - 2011 (3 Years)
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